The eye is only vulnerable when it is aimed towards you so be ready to close the distance between you and the eye after the last red circle has been disabled.įor the feat, you need to destroy all the red turrets without touching the ground so cling to the wall, throw shurikens and fire E-Field blasts towards the red circles. Generally, the center of the stage is the safest when the 6 red circles are disabled, but watch your landing as most attacks will gravitate towards the bottom of the stage. Invest in the E-Field at the checkpoint right before this boss as it will help significantly with the rain of fire being shot at you.Īttack the red lights as they appear and get ready for the transition of the eye to face your way. For additional help with those platforms, consider investing in the Charge Blaster at the checkpoint before this fight. The feat for this boss is to defeat Mekadragon without falling in the water once. His movement attacks are the most dangerous as he flies around the stage with little predictability. Dodge the rest of the time and focus on those platforms. The best way to attack is with the newly acquired Rising Fire when Mekadragon is performing the electrical charge, but if you are under his chin then you should be able to hit him with Rising Fire while he is shooting the energy blasts. He also uses energy blasts that erupt from his mouth. Make sure you are always creating platforms to give yourself some wiggle room, as Mekadragon has two non-movement attacks which are an electrical charge that shocks his body and the water. Mekadragon is the first notable difficulty wall. If you are not going for the feat, feel free to make this fight go faster by using your shurikens. The rest of your sword hits should come after his second sword swing or anytime he gets his sword stuck in the ground. He will be frozen long enough for you to get several good slashes in before he begins flying again. The feat for Biohunter requires that you beat both his phases with only your sword.īiohunter has taken the stage inside the building and drawn his sword, but you want to make sure to make the most of his landing. When he lands, he will try to hit you with his gun, but all you need to do is jump up to avoid the swing. His attacks while in the air aren’t very accurate so staying to the front of where he will land is safe. Stick to the middle of where the apex of his jump is and you shouldn’t have any issues.īiohunter flies for most of the battle, so making the most of when he lands is important. Once his large exoskeleton is destroyed, his final form just hops around and shoots energy blasts. The feat for this boss requires that you aren’t hit once during the entire fight, so knowing the attack patterns is crucial here. Hitting Scrambler between energy blasts is also easy as the shots are slow enough in interval for a few quick slashes, but watch at what angle his arm is being raised to as that will determine how you should be dodging. If he turns around and goes for a smash, immediately jump up and you will just barely clear the fire. The best time to hit him is right after he jumps. Scrambler has 3 distinct attacks: which are a downward smash that creates a brief firewall, a small hop, and energy shots that can be fired at different angles. You can gain more SP from destroying the trash bundles that drop and since you need to be more careful when going for this feat you should destroy the turbine turrets (which you can use your sword for). The feat for this boss requires that you beat him without your sword which means you need to focus all of your attacks into your shurikens. Deal blows to Laserbrain when he isn’t firing energy balls at you and the fight is pretty much won. The turbine looking turrets can be largely ignored as they shoot in slow rotations, though you can destroy them if you aren’t worried about time. Laserbrain will shoot energy balls in your general direction, but you can avoid them by keeping to the right side of the stage and using the left side to gather trash to use as platforms to reach him. His attacks are easy to jump around and he moves fairly slowly. If you are trying to only confront him from the front, you should aim to hit him after he falls from his shuriken blast or after he charges into the wall and is dazed for a few moments. The fight can be over in a few seconds, however the feat is to defeat Apparitor without stabbing him in the back. The easiest way to deal with this boss is to sneak behind him and deal blows from there. Watch for Smasher’s initial fiery ground pound when he decides to unfold. When Smasher is tucked up, focus on dodging the fire blasts until he comes down again for you to slice him up. Stick to one side of this boss and destroy the turret on your side as it appears.
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